Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the Druids seek to heal it.
The Druid gives players several play style options. A Druid in normal form is a caster that can fight with spells or weapons. In Bear form the Druid becomes a Warrior with Rage. While in Cat form the Druid becomes a Rogue with Energy and stealth. The Druid can also transform into two other special animal forms. With its ability to heal itself and fellow characters, the Druid can also take on the role of a Priest. A Druid is not as versatile in its abilities as a Priest is, lacking the spells Power Word: Shield and Resurrection, but is otherwise a very capable healer.
Class Role
The Druid has three potential roles in a group. When in their normal, biped form, they act well as a healer and can give support in the form of buffs and debuffs; they also have limited crowd control against dragons. Their Bear form gives them offensive and defensive power enough to step up to a monster and take the hits (we're looking into aggro management for the form). In Cat form, the Druid becomes a damage dealer. This trio of roles in one class gives the Druid a diverse feel and allows them to perform nearly any role perceived as "needed" in a party.
Strengths Weaknesses
Multiple play style options Restricted to Cloth and Leather Armor only
Transform into cool-looking animals that impress other players and add a lot of character, flavor, and humor to the world Forms are not as versatile as their counterpart classes
Several weapon options Can't use items or Druid spells while in the various animal forms, although they can use trinkets
Fast travel via aquatic and travel forms
The most powerful buff of all the classes
Can resurrect others during battle
Challenges
Identifying when to use each shape shifting form
Learning how to properly use each form
Allowable Races: Night Elf, Tauren
Standard Bars: Health/Mana (Druid/Travel/Aquatic form), Health/Rage (Bear form), Health/Energy (Cat form)
Allowable Equipment: Cloth, Leather
Allowable Weapons: Staves, Maces (with training), Daggers, Unarmed Weapons (with training)